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Creators/Authors contains: "Hazan, Elad"

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  1. Boosting is a celebrated machine learning approach which is based on the idea of combining weak and moderately inaccurate hypotheses to a strong and accurate one. We study boosting under the assumption that the weak hypotheses belong to a class of bounded capacity. This assumption is inspired by the common convention that weak hypotheses are “rules-of-thumbs” from an “easy-to-learn class”. (Schapire and Freund ’12, Shalev-Shwartz and Ben-David ’14.) Formally, we assume the class of weak hypotheses has a bounded VC dimension. We focus on two main questions: (i) Oracle Complexity: How many weak hypotheses are needed in order to produce an accurate hypothesis? We design a novel boosting algorithm and demonstrate that it circumvents a classical lower bound by Freund and Schapire (’95, ’12). Whereas the lower bound shows that Ω(1/γ2) weak hypotheses with γ-margin are sometimes necessary, our new method requires only Õ(1/γ) weak hypothesis, provided that they belong to a class of bounded VC dimension. Unlike previous boosting algorithms which aggregate the weak hypotheses by majority votes, the new boosting algorithm uses more complex (“deeper”) aggregation rules. We complement this result by showing that complex aggregation rules are in fact necessary to circumvent the aforementioned lower bound. (ii) Expressivity: Which tasks can be learned by boosting weak hypotheses from a bounded VC class? Can complex concepts that are “far away” from the class be learned? Towards answering the first question we identify a combinatorial-geometric parameter which captures the expressivity of base-classes in boosting. As a corollary we provide an affirmative answer to the second question for many well-studied classes, including half-spaces and decision stumps. Along the way, we establish and exploit connections with Discrepancy Theory. 
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  2. Suppose an agent is in a (possibly unknown) Markov Decision Process in the absence of a reward signal, what might we hope that an agent can efficiently learn to do? This work studies a broad class of objectives that are defined solely as functions of the state-visitation frequencies that are induced by how the agent behaves. For example, one natural, intrinsically defined, objective problem is for the agent to learn a policy which induces a distribution over state space that is as uniform as possible, which can be measured in an entropic sense. We provide an efficient algorithm to optimize such such intrinsically defined objectives, when given access to a black box planning oracle (which is robust to function approximation). Furthermore, when restricted to the tabular setting where we have sample based access to the MDP, our proposed algorithm is provably efficient, both in terms of its sample and computational complexities. Key to our algorithmic methodology is utilizing the conditional gradient method (a.k.a. the Frank-Wolfe algorithm) which utilizes an approximate MDP solver. 
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  3. We give a simple, fast algorithm for hyperparameter optimization inspired by techniques from the analysis of Boolean functions. We focus on the high-dimensional regime where the canonical example is training a neural network with a large number of hyperparameters. The algorithm --- an iterative application of compressed sensing techniques for orthogonal polynomials --- requires only uniform sampling of the hyperparameters and is thus easily parallelizable. Experiments for training deep neural networks on Cifar-10 show that compared to state-of-the-art tools (e.g., Hyperband and Spearmint), our algorithm finds significantly improved solutions, in some cases better than what is attainable by hand-tuning. In terms of overall running time (i.e., time required to sample various settings of hyperparameters plus additional computation time), we are at least an order of magnitude faster than Hyperband and Bayesian Optimization. We also outperform Random Search 8x. Additionally, our method comes with provable guarantees and yields the first improvements on the sample complexity of learning decision trees in over two decades. In particular, we obtain the first quasi-polynomial time algorithm for learning noisy decision trees with polynomial sample complexity. 
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